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Competition ideas (again)
Posted: Mon Feb 27, 2006 7:19 pm
by PaulH
People seem to want competitions, but they are just not getting off the ground! Anyone had any new ideas? With CSBWins functions, there are many possibilities.
Posted: Mon Feb 27, 2006 7:32 pm
by beowuuf
The simplest competition would be to design a simple dungeon/puzzle etc then have a further competition to play them - it's the competition that feeds itself!
Like adamo said (except his idea of small monster dungeon was going to be inhernetly complex)
So there you go - a single level 'simple' dungeon competition!
Posted: Mon Feb 27, 2006 7:34 pm
by PaulH
I could recreate some classic RPG levels from other games if anybody is interested
Posted: Mon Feb 27, 2006 8:40 pm
by beowuuf
why not : )
Yoi avatar makes everything you say sound cheerful, cheeky and just a little crazy...
Posted: Mon Feb 27, 2006 8:41 pm
by PaulH
Crazy?! I aint the one with red eyes wielding an ankh!
Posted: Mon Feb 27, 2006 9:22 pm
by Sophia
How about who can eat the most screamer slices?
(It would be a tough contest between Daroou and Mophus I think)
Posted: Mon Feb 27, 2006 9:24 pm
by PaulH
Nah, not Mophus, he might get green gunk on his teeth.
Posted: Tue Feb 28, 2006 4:26 am
by Ameena
You could have a competition to make a small, maze-like dungeon with, say, 50 Thieves in it and then see who can kill them all the fastest

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Posted: Tue Feb 28, 2006 4:30 am
by Sophia
Mowing down gigglers is always high on the list of "fun things to do."
Especially if we get some excessively powerful weapons to do it with. Tee hee!
Posted: Tue Feb 28, 2006 4:43 am
by Ameena
Hehe yeah, it's just a Thief-massacre, only of course they'd be running around all over the palce, and more likely than not also stealing your uber weps while you charged around colliding with walls (whether dead-ends or not), running through illusionary walls, accidentalyl cahrging into teleporters, etc, trying to catch the little buggers. But it should all be on one level I think... Oh, and of course there's the horrendous problem of finding The One Remaining Thief Who's Hiding in the Opposite Corner of the Dungeon to Wherever You Are at the end...
Posted: Tue Feb 28, 2006 7:09 am
by MitchB1990
hmm sound slike a good plan. RTC and CSBWin? If so I'll try to whip something up.
Posted: Tue Feb 28, 2006 12:45 pm
by Octopuss
PaulH wrote:I could recreate some classic RPG levels from other games if anybody is interested
Oh, this reminds me when I wanted to create level(s) for Doom2 that would look like part of our city's subway system

Posted: Wed Mar 01, 2006 4:16 am
by rain`
Thief massacre? noooo way, cmon guys, everyone knows all you gots to do is shoot like 3 posion clouds and wait... ^^
I'm always game for competitions, me and antman beat the hell out of the race-to-the-ful-ya pit competition, which was unbelievably fun =] We thought up so many clever tactics, was exciting to see the unbeatable times get beaten again and again and again.
In order for it to be good, it has to be challenging yet not impossible. Quick but not too fast, and allow for multiple strategies to be used. Limiting options is not an option!
So, I'm game.
