XM/MOD starting position
Posted: Tue Mar 07, 2006 2:45 pm
If I use mp3/ogg/wav, I have a different file for each music theme ... which may mean a big RTC final file. If I want coherence in my dungeon musics, I will probably use the same instruments for all themes.
With XMs and MODs I can compose my own music (which is kinda cool) and optimize my final RTC file by using only one MOD/XM file for music and re-use the same samples for different themes.
MOD/XM file has 2 parts :
- samples bank = concatenation of wavs used for the music
- patterns and positions data
FMOD library can start playing a XM/MOD at the position you decided, 0 is default. So I would like to load the same music file in RTC editor and set a different starting position for each theme.
I hope i was clear...
With XMs and MODs I can compose my own music (which is kinda cool) and optimize my final RTC file by using only one MOD/XM file for music and re-use the same samples for different themes.
MOD/XM file has 2 parts :
- samples bank = concatenation of wavs used for the music
- patterns and positions data
FMOD library can start playing a XM/MOD at the position you decided, 0 is default. So I would like to load the same music file in RTC editor and set a different starting position for each theme.
I hope i was clear...