I guess I didn't see the point of keeping even the beta testers in the dark about the new features-- they can't test what they never see, and the amount of bugs in the new features suggests that a bit more testing would've been nice.Gambit37 wrote:I was privileged to have 7 beta versions of v0.35 .... but at no point did GG hint at PNG support or all those extra sound formats!
Testing PNG images
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I think it has to do with trying to replace blue haze and fluxcages with a PNG with an alpha channel, and not anything to do with the PNG itself... I tried a few images and they all crashed when used like this. Of course, they were all generated by the same program (Paint Shop Pro) so if the program itself does something weird when saving, who knows!
The PNGs themselves are noninterlaced, truecolor with an alpha channel obviously... beyond that, I don't really know enough about the format to say anything useful about it.
For the record, it wasn't my intention to be 'harsh,' merely point out that the surprise was two-fold.
The PNGs themselves are noninterlaced, truecolor with an alpha channel obviously... beyond that, I don't really know enough about the format to say anything useful about it.
For the record, it wasn't my intention to be 'harsh,' merely point out that the surprise was two-fold.
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The transparent flag gives every pixel in the bitmap an alpha value of 0.5 (128). If the image already had an alpha channel, then it halves the value of each existing alpha value.
So, to answer your question - yes. In fact, for PNG images, you'd probably never want to set the transparent flag to TRUE (because even if you wanted it to be 50% transparent, you might as well do it explicitly in the alpha channel).
So, to answer your question - yes. In fact, for PNG images, you'd probably never want to set the transparent flag to TRUE (because even if you wanted it to be 50% transparent, you might as well do it explicitly in the alpha channel).