[Done for V0.36] Additional convert-to properties
Posted: Sun Mar 12, 2006 12:29 pm
FYI - for V0.36, I've split the convert-to property for new objects into use-to, combine-to, expire-to and consume-to.
That means you can now create a chocolate bomb that can have attack methods of its own, you can eat, throw at a monster or wait to explode when the fuse runs out all with different effects.
Whether you'd want to of course, is an entirely different matter
That means you can now create a chocolate bomb that can have attack methods of its own, you can eat, throw at a monster or wait to explode when the fuse runs out all with different effects.
Whether you'd want to of course, is an entirely different matter