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cloned pit ceiling

Posted: Wed Mar 15, 2006 2:32 pm
by linflas
Hi,
George made a nice feature a long time ago : if a pit is open, there's always a visible ceiling under. So you don't need to manage ceilings in RTC editor, the engine does it for you.
I'm testing a wallset generated by my tool and the original ceiling bitmap is still displayed behind my new bitmap :

Image

On the test map, I put cloned pits on the upper level and added cloned ceilings under each pit on the lower level. If I don't put these ceilings, the old bitmap is displayed.
The only way to solve this problem is to link the cloned pit object to the cloned ceiling object.

Re: cloned pit ceiling

Posted: Wed Mar 15, 2006 3:27 pm
by George Gilbert
linflas wrote:The only way to solve this problem is to link the cloned pit object to the cloned ceiling object.
That's not a bug, it's the way it's meant to work!

When you clone the pit, all you have to do is set the cloned pit's "Ceiling Object" property to your cloned ceiling and the engine will take care of everything else. Specifically, you do not have to put anything on the level below.

Posted: Wed Mar 15, 2006 4:34 pm
by linflas
oOoh ! aaah ! i should run RTCeditor more often :)