[Done for V0.36] Stats don't level up fast enough
Posted: Tue Mar 21, 2006 2:04 am
After finishing DM in RTC, I noticed that my characters turned out pretty weak. In the first few levels, the progression seemd to be fairly close to the original, but I hardly got any levels after maybe level 5 or 6.
Here are my characters at the end of the game:
Stamm:
Adept Fighter
Journeyman Ninja
Craftsman Priest
Apprentice Wizard
Health: 248
Stamina: 138
Mana: 35
Strength: 56
Dexterity: 45
Wisdom: 39
Vitality: 53
Anti-Magic: 47
Anti-Fire: 59
Boris:
Adept Fighter
Journeyman Ninja
Arisan Priest
Artisan Wizard
Health: 224
Stamina: 190
Mana: 100
Strength: 46
Dexterity: 50
Wisdom: 58
Vitality: 45
Anti-Magic: 72
Anti-Fire: 47
Now, here is the lone Boris I used in DM PC some time ago. Keep in mind, though, that he was a single character while I took two in DM RTC; also, since I always reincarnate characters which raises stats in DM PC and CSBWin, but decreases them in RTC. So, this Boris should of course be stronger than my RTC characters - but certainly not as much as he now is!
Boris:
LO Master Fighter
Adept Ninja
Expert Priest
UM Master Wizard
Health: 513
Stamina: 389
Mana: 201
Strength: 54
Dexterity: 61
Wisdom: 74
Vitality: 52
Anti-Magic: 75
Anti-Fire: 56
Of course, it is especially interesting to compare the two Boris'. I did not play much differently in both games - I went to every secret place and killed every monster in my path (with only a handful of exceptions). The difference in levels gained seems massive to me. Because of the XP algorithm that requires double the previous XP for a new level, a single character should roughly have one more level in each profession when compared to a character in a 2-character party.
So, maybe a level multiplier would be in order; another possibility would be to change the "double your XP per level"-algorithm so that characters would level up a bit faster later on. However, the multiplier would allow more options for designers.
So, what are everybody's opinions about this? I think this should be changed, as leveling up is an important part of the progression the player makes. Watching your characters grow is vital to the playing experience and should not be limited to the first few levels gained.
Here are my characters at the end of the game:
Stamm:
Adept Fighter
Journeyman Ninja
Craftsman Priest
Apprentice Wizard
Health: 248
Stamina: 138
Mana: 35
Strength: 56
Dexterity: 45
Wisdom: 39
Vitality: 53
Anti-Magic: 47
Anti-Fire: 59
Boris:
Adept Fighter
Journeyman Ninja
Arisan Priest
Artisan Wizard
Health: 224
Stamina: 190
Mana: 100
Strength: 46
Dexterity: 50
Wisdom: 58
Vitality: 45
Anti-Magic: 72
Anti-Fire: 47
Now, here is the lone Boris I used in DM PC some time ago. Keep in mind, though, that he was a single character while I took two in DM RTC; also, since I always reincarnate characters which raises stats in DM PC and CSBWin, but decreases them in RTC. So, this Boris should of course be stronger than my RTC characters - but certainly not as much as he now is!
Boris:
LO Master Fighter
Adept Ninja
Expert Priest
UM Master Wizard
Health: 513
Stamina: 389
Mana: 201
Strength: 54
Dexterity: 61
Wisdom: 74
Vitality: 52
Anti-Magic: 75
Anti-Fire: 56
Of course, it is especially interesting to compare the two Boris'. I did not play much differently in both games - I went to every secret place and killed every monster in my path (with only a handful of exceptions). The difference in levels gained seems massive to me. Because of the XP algorithm that requires double the previous XP for a new level, a single character should roughly have one more level in each profession when compared to a character in a 2-character party.
So, maybe a level multiplier would be in order; another possibility would be to change the "double your XP per level"-algorithm so that characters would level up a bit faster later on. However, the multiplier would allow more options for designers.
So, what are everybody's opinions about this? I think this should be changed, as leveling up is an important part of the progression the player makes. Watching your characters grow is vital to the playing experience and should not be limited to the first few levels gained.