Magic Missile, multipotion
Posted: Thu Mar 30, 2006 11:22 am
I'm trying to create a magic missile spell.
It's a ninja spell that creates arrows that can be fired from a bow and then explodes on impact. I created a new item, magic missile, cloned from an arrow. The problem is that the size of the explosion doesn't correspond to the level of the spell cast. If I clone from, say, ful bomb it does inherit the spell level, but can't be fired from a bow or be put in the quiver.
Any ideas?
Next, I want to make a potion that when you drink it becomes a different potion. I can do this but again there is a problem inheriting the level of the original. Any way around this?
It's a ninja spell that creates arrows that can be fired from a bow and then explodes on impact. I created a new item, magic missile, cloned from an arrow. The problem is that the size of the explosion doesn't correspond to the level of the spell cast. If I clone from, say, ful bomb it does inherit the spell level, but can't be fired from a bow or be put in the quiver.
Any ideas?
Next, I want to make a potion that when you drink it becomes a different potion. I can do this but again there is a problem inheriting the level of the original. Any way around this?