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Alternate wallsets on either side of a single wall
Posted: Sat Apr 01, 2006 10:49 am
by Gambit37
The alternate wallsets work great but there is a problem:
When you put an ALT_WALLSET on a wall that separates two areas of dungeon with different wallsets, it doesn't work because the ALT set is applied to both sides of the wall.
We need some way of specifying which side the ALT set applies to.
Posted: Sat Apr 01, 2006 7:25 pm
by George Gilbert
I'm not sure I follow that!
From your description, I assume that you've come across a problem in your dungeon - can you point me at an example area and I can see it in action myself...
Posted: Sun Apr 02, 2006 2:49 am
by cowsmanaut
imagine wall.. it has 4 sides. If you apply ALT to it then you end up with all 4 sides being that ALt.. but what if one side is one corridor that is blue and the other side is a corridor that is red? you need to instead make annother set of those walls beside them making it two blocks wide taking up space that could be used more efficiently.. so a way to determine the alternates for each side of the block would be what he wants I think..
*long pause as I wandered off and forgot about this post and went and had lunch then played a game of metroid hunters... and now someone has probably already responded and this is moot*
*edit: nope.. no one responded before me.. yay*
Posted: Sun Apr 02, 2006 10:52 am
by George Gilbert
Oh, I see.
That's not the way that DM (and therefore RTC) works though. The property of the wallset applies to an entire tile (in the example you give, to the entire wall, all 4 sides of it).
What you could do though, is have the alt wallset object on the wall tile and toggle it visible / invisible depending on what side of the dungeon you are in - that would give you the effect you're looking for wouldn't it?
Posted: Sun Apr 02, 2006 9:50 pm
by Gambit37
Ah, very clever. yes that would work and would be OK for the odd few tiles, though you wouldn't really want to do it for a whole level.
If you want to see a point in action, the pngportrait dungeon I sent you shows the problem -- when you step through the first portcullis in the HoC, the wall immediately to your right is plain but should have the top and bottom borders.
Posted: Sun Apr 02, 2006 9:52 pm
by cowsmanaut
like a switch that changed alt wall sets in a dungeon on specific objects? that could be cool..
Posted: Mon Apr 03, 2006 8:22 am
by beowuuf
I guess you just need to design dungeons with this in mind, though I am guessing you are re-jigging the DM dungeon and so are running into position limitations?
Posted: Tue Apr 04, 2006 4:49 am
by Sophia
Gambit37 wrote:Ah, very clever. yes that would work and would be OK for the odd few tiles, though you wouldn't really want to do it for a whole level.
Why not?
Clone it and use a trigger connected to an action wallitem with an OBJECT_TOGGLE. You can trigger them all at once!