[Fixed for V0.37] Conjured monsters appear in wrong position
Posted: Sun Apr 02, 2006 10:30 am
This might be reported already? If it is, apologies, but I can't see it now.
I created a new spell that makes a monster appear (when it would explode if it was a fireball etc).
If you kill the monster and try to pick up its belongings (which don't seem to even be dropped for some) the game crashes.
Error:
an access violation exception.
Stack Dump:
RTC.PickUpStdObject(char 6, char 8, char 0, char 0);
RTC.MouseLButtonDownInDungeon();
RTC.OnLMouseButtonDown(int 154, int 319);
RTC.WinMain();
Also other undesirable things occur like the monster not being in the right position (I think for centre monsters like dragon) and if the spell breaks on the party a small version of the monster appears until it moves off the square.
I created a new spell that makes a monster appear (when it would explode if it was a fireball etc).
If you kill the monster and try to pick up its belongings (which don't seem to even be dropped for some) the game crashes.
Error:
an access violation exception.
Stack Dump:
RTC.PickUpStdObject(char 6, char 8, char 0, char 0);
RTC.MouseLButtonDownInDungeon();
RTC.OnLMouseButtonDown(int 154, int 319);
RTC.WinMain();
Also other undesirable things occur like the monster not being in the right position (I think for centre monsters like dragon) and if the spell breaks on the party a small version of the monster appears until it moves off the square.