[Fixed for V0.37] Odd monster positioning when near a wall
Posted: Sun Apr 02, 2006 2:39 pm
Forgive my brain for not being in work mode - blame Sophia for that (started the new SS last night). Anyway I don't know how to correctly explain this but it seems that when monsters are positioned on the near-right corner of a tile they are drawn a bit too far down or something. They say a picture says a thousand words so here's an example I discovered:

On another note, it seems that monsters sometimes are drawn under walls they are hiding behind. I'll have to check with Sophia about the actual monster position but I'll explain it as best I can:
00000
00100
000X0
00000
OK, the party is situated facing north at point X, and the monster is situated in a single square surrounded by walls at point 1. A small part of the monster can still be seen as shown below (look at the bottom left corner of the wall infront of the party)

I know it's a monster because the part of it keeps changing as it moves around on the tile.
Hope that helps

On another note, it seems that monsters sometimes are drawn under walls they are hiding behind. I'll have to check with Sophia about the actual monster position but I'll explain it as best I can:
00000
00100
000X0
00000
OK, the party is situated facing north at point X, and the monster is situated in a single square surrounded by walls at point 1. A small part of the monster can still be seen as shown below (look at the bottom left corner of the wall infront of the party)

I know it's a monster because the part of it keeps changing as it moves around on the tile.
Hope that helps
