[Fixed for V0.37] crash with 5+ NEW wallsets
Posted: Sun Apr 02, 2006 6:48 pm
I get this error message i try to add 5 or more NEW wallsets. The game crashes when you try to compile the dungeon. I have duplicated this problem in Labyrinth.txt by copying one of the new wallsets. As soon as the 5th new wallset is added, this error message appears. (I have added the exact lines I added below for convenience)
-----------------------------------------------------------------
RTC (V0.36) Diagnostic file - Sun Apr 02 09:33:24 2006
Error:
an access violation exception.
Stack Dump:
RTCData.CreateNewTile(int -1);
RTC.MakeSubTile();
RTC.MakeSubTileRoof();
RTC.InitSecondary();
RTC.ProgStateIntroContinue2();
RTC.DoFrame(int 7);
RTC.WinMain();
-----------------------------------------------------------------
NAME=(WALLSET_OUTSIDE2)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)
NAME=(WALLSET_OUTSIDE3)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)
NAME=(WALLSET_OUTSIDE4)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)
-----------------------------------------------------------------
RTC (V0.36) Diagnostic file - Sun Apr 02 09:33:24 2006
Error:
an access violation exception.
Stack Dump:
RTCData.CreateNewTile(int -1);
RTC.MakeSubTile();
RTC.MakeSubTileRoof();
RTC.InitSecondary();
RTC.ProgStateIntroContinue2();
RTC.DoFrame(int 7);
RTC.WinMain();
-----------------------------------------------------------------
NAME=(WALLSET_OUTSIDE2)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)
NAME=(WALLSET_OUTSIDE3)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)
NAME=(WALLSET_OUTSIDE4)
WALL_FRONT1=(BITMAP_WALL_OUTSIDE_FRONT1,NULL)
WALL_FRONT2=(BITMAP_WALL_OUTSIDE_FRONT2,NULL)
WALL_FRONT3=(BITMAP_WALL_OUTSIDE_FRONT3,NULL)
WALL_LEFT1.=(BITMAP_WALL_OUTSIDE_LEFT1,BITMAP_WALL_OUTSIDE_LEFT1)
WALL_LEFT2.=(BITMAP_WALL_OUTSIDE_LEFT2,BITMAP_WALL_OUTSIDE_LEFT2)
WALL_LEFT3.=(BITMAP_WALL_OUTSIDE_LEFT3,BITMAP_WALL_OUTSIDE_LEFT3)
WALL_SIDE0.=(BITMAP_WALL_OUTSIDE_SIDE0,BITMAP_WALL_OUTSIDE_SIDE0)
WALL_SIDE1.=(BITMAP_WALL_OUTSIDE_SIDE1,BITMAP_WALL_OUTSIDE_SIDE1)
WALL_SIDE2.=(BITMAP_WALL_OUTSIDE_SIDE2,BITMAP_WALL_OUTSIDE_SIDE2)
WALL_SIDE3.=(BITMAP_WALL_OUTSIDE_SIDE3,BITMAP_WALL_OUTSIDE_SIDE3)
WALL_FAR3..=(BITMAP_WALL_OUTSIDE_FAR3,BITMAP_WALL_OUTSIDE_FAR3)
WINDOW.....=(BITMAP_WALL_OUTSIDE_WINDOW)
ROOF.......=(BITMAP_WALL_OUTSIDE_ROOF,NULL,NULL,NULL)
FLOOR......=(BITMAP_WALL_OUTSIDE_FLOOR,NULL,NULL,NULL)
SHADE......=(BITMAP_WALL_OUTSIDE_SHADE,100)