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triggers activated by specific party member bones

Posted: Sun Apr 02, 2006 9:54 pm
by Mac Addict
Okay, one more to add to wth wish list (for now). Does the current engine allow for floor triggers or wall triggers to be activated by the bones of a specific champion? Why have this option? I'm thinking of writing a custom dungeon that revolves around the resurection of a specfic champion. You are given three champions to start and your quest is to retrive the remains of your fallen companion in a dungeon and return him/her to life to complete the game.

Is this a good idea or possible with the current engine?

Posted: Sun Apr 02, 2006 10:01 pm
by George Gilbert
This can be done already. You can specify the bones type of each character - by default they're all the same object, but theres nothing stopping you having different objects for each character.

You can then have your trigger activated by specific bone types.

Posted: Sun Apr 02, 2006 10:49 pm
by Sophia
Will this break vi altars?

Posted: Sun Apr 02, 2006 11:03 pm
by George Gilbert
No, not as long as the new bones are cloned from MISC_BONES (in fact, the engine should complain if you try to give a character bones that aren't).