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player icons reflect health/status

Posted: Wed Apr 05, 2006 10:47 pm
by Mac Addict
Wouldn't it be cool if the player icons were updated to show how tired or in pain the characters were whenever they've been critically wounded? Ie: let's say Halk has a red box around his head in the inventory, then his icon would show him all bloody and bruised, etc. Another example: Alexander inhales a little too much of the green gas and gets poisoned, and then his icon shows him looking a little pale or green...

Posted: Fri Apr 07, 2006 12:34 am
by Sophia
But who'd want to draw all those new graphics? :P

Posted: Fri Apr 07, 2006 12:36 am
by Mac Addict
Oh come on, I bet some creative artists out there could come up with some pretty good ones :wink:

Posted: Fri Apr 07, 2006 4:22 am
by cowsmanaut
with the current icons you can do it easily .. at least with the low res.. just use the paint bucket and click the face green :P or red..

ofcourse.. if I had loads of time.. I might have been inclined to do such a thing as create a few locked down expression for the full set.. say 5 images each. However, I doubt I'd be able to do more than 5 characters at that rate.. that would be a total of 25 images. :P

and yet only 5 characters to choose from... hhmm thinking out loud here..

I suppose if they followed generic head positions.. as in the were all roughly the same size and angle.. I could make reuseable masks and patches in order to mass produce them quickly.. but then you're looking at school photo sorts of things.. where everyone has the same lighting, same background, same pose.. :P

yeah.. sounds like a lot of work.. if you want it to look nice.. or it can be done quickly and look only so so.. :P what would be easier is a little icon beside that was a representation of their ailment.. like a little green P for poison.. or a little green vial.. or something like that.. small.. and reuseable. :)

Posted: Wed Apr 19, 2006 3:16 pm
by George Gilbert
I agree that it would be nice, but I think the only realistic way of doing it would be to have a generic mask (presumably using an alpha blend) for all characters otherwise it would be horrific amount of work to individually draw all the possible portraits!