[Fixed for V0.38] SWAP_LOCAL isn't local enough
Posted: Fri Apr 07, 2006 7:53 pm
I'm not sure if this counts as a bug, or if it's intended, but it seems weird to me...
Anyway, if an object is doing a SWAP_LOCAL as part of an explosion/expire combine and it's on/over the floor, I feel like it shouldn't affect more squares than the one it's currently sitting on/over. Right now it can.
Anyway, if an object is doing a SWAP_LOCAL as part of an explosion/expire combine and it's on/over the floor, I feel like it shouldn't affect more squares than the one it's currently sitting on/over. Right now it can.