Limiting food in the dungeon
Posted: Mon Apr 10, 2006 2:55 pm
I have an interesting question regarding any conjuring monster spells that some people might create for their custom dungeons:
If I create a spell that allows the party to summon a monster (say a dragon, or a screamer), then when the party kills the monster they just created, will it drop food like it normally does? If so, the party now has a way of producing food from mana for a relatively low cost in situations where food could be scarce in the dungeon. I don't think this should be allowed since I view finding food part of the regular frantic daily life down in the dungeons that adds to the overall challenge of completing the quest and staying alive.
Here's my suggestion: If conjure/summon monster spells are allowed, these monsters should drop nothing when they are killed.
What do you think?
If I create a spell that allows the party to summon a monster (say a dragon, or a screamer), then when the party kills the monster they just created, will it drop food like it normally does? If so, the party now has a way of producing food from mana for a relatively low cost in situations where food could be scarce in the dungeon. I don't think this should be allowed since I view finding food part of the regular frantic daily life down in the dungeons that adds to the overall challenge of completing the quest and staying alive.
Here's my suggestion: If conjure/summon monster spells are allowed, these monsters should drop nothing when they are killed.
What do you think?