Page 1 of 1

HG Graphics ripping... again

Posted: Fri Apr 14, 2006 5:34 pm
by Suule
Okay I need help on this one. Quite recently my old 486DX/2 broke - a Dos Box I've been using for years for retro playing had it's funeral.

I've started ripping graphics from Hired Guns Amiga some time ago - the hard way. Screenshot -> Photoshop -> Sprite ripping. Due to Amiga's limited colour palette I couldn't rip monsters - their dark areas overlapped game's dark areas making it impossible to tell them apart.

I've looked at Hired Guns PC again...

Amiga version despite it's flawed graphic had upper hand over HG PC - codes. With the codes I entered 'debug mode' and could quickly take screenshots without the fear of being shot.

On PC I had to use a trainer...

So I launched HG using DOSBOX 0.65. Then I tried loading the trainer. And it Dosbox just hanged up. It couldn't support TSR programs it seems. So if anyone still owns an old PC with DOS running on it (At least 590kb conventional RAM MUST be free - you can't do that without QEMM on a Win95 and QEMM doesn't like trainers) - would someone be so kind as to take some screenshots of the monsters I still can take?

I'm especially intrested in getting the following:

Seahorse
Monk
Mage
Lady In Red

They're impossible to take pics of without a trainer.

I'm willing to supply a copy of HG PC, the trainer and ScreenThief to anyone willing to help me with this one.

When I'm done with the work I'll post the graphics somewhere on the forum so we can all benefit in using them in our dungeons.

Posted: Fri Apr 14, 2006 7:36 pm
by Sophia
Using something like CheatEngine or T-Search you could probably yoink the values right out of a running DOSBOX.... who needs trainers, make your own! ;)

Posted: Fri Apr 14, 2006 7:50 pm
by Suule
Why use those, when I have good running trainers...

Posted: Fri Apr 14, 2006 7:59 pm
by Sophia
Then use them!

Oh wait, you can't.

My point remains...