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[Done for V0.38] Object flags I'd like to be able to edit

Posted: Sat Apr 15, 2006 5:26 pm
by Sophia
There are some properties of objects' charge levels that are currently not exposed to the user that I would like to be able to edit:

- Display charge level as power rune (like potions have)
- Display charge level as integer (currently not supported, but helpful)
- Set charge level at creation (potions do this, other stuff can't)
- Charge level decays in hand (torches do this)

Posted: Sat Apr 15, 2006 7:41 pm
by beowuuf
I agree with this!

I would like to have a torch in a wall that can be degraded....this would need to be able to see and alter the charge levels too : )

Posted: Tue Apr 25, 2006 1:20 pm
by George Gilbert
How would you specify the numeric charge level? For example, it could be as "10 FURY", or "FURY 10" or "FURY (10)" or ... or ... or ...

(bearing in mind there's a limit to the number of characters than can be fitted on to that line in the character view)

Posted: Tue Apr 25, 2006 7:16 pm
by Sophia
Actually, I've got a better idea.

How about a %NUM_CHARGES% or the like and let the dungeon designer choose? :)

Then the integer would have to go in the description fields, not in the item's name, but I don't see that as a problem, do you?

Posted: Tue Apr 25, 2006 8:48 pm
by George Gilbert
Good plan.

I've added %ITEM_CHARGES% and %ITEM_LIFETIME% for V0.38

If you can think of any others you want, let me know as they're trivial to add in.

Posted: Tue Apr 25, 2006 8:54 pm
by beowuuf
I guess %ITEM_RUNE% to display the item's charge as a rune like potions!

Posted: Tue Apr 25, 2006 9:08 pm
by George Gilbert
How about %ITEM_CHARGE_AS_NUMBER% and %ITEM_CHARGE_AS_RUNE%