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[Done for V0.38] Shooting through portcullis
Posted: Tue Apr 18, 2006 8:56 pm
by Lunever
DM always only allowed for some 50% chance for a missile to pass through a portcullis, but for RTC mode I suggest that shooting through should be always successful if an archer is standing directly in front of a portcullis, since I suppose that he wouldn't hold the bolt of his crossbow directly before a metal bar but would rather let the crossbow easily rest upon the bar.
Posted: Wed Apr 19, 2006 1:32 am
by Des
I noticed that proper missile weapons will pass through a portcullis in RTC but you can't throw any other objects through (or can you? I didn't have any joy) like you can in in CSBWin. I guess this is by design?
Posted: Wed Apr 19, 2006 8:05 am
by beowuuf
Things don't go through things do go throuhg - make up your mind people!
Lol, I say small things and weapons should go throuhg, but thaaaat's just me
Posted: Tue Apr 25, 2006 11:55 am
by George Gilbert
Lunever - good idea; now done for V0.38.
Beowuuf - only missiles go through doors; if you want other weapons / keys etc to do so, then you can easily do this by cloning them from a dart / rock or similar...
Posted: Tue Apr 25, 2006 8:03 pm
by Lunever
But if you clone a key from a rock - won't it have an throw option than in the action menu, will it? Not that I'd mind, in my opinion warcry AND throw should always be an option, since you actually CAN throw any item. But as long as that is not implemented, I think it would be rather strange if of all possible items just keys would have a throw action.
Posted: Tue Apr 25, 2006 8:13 pm
by beowuuf
You can reassign option now, that was the point of the whole 0.35 singing all dancing release after the whining before it : )
Really, you need to scroll throuhg the editor and just look at all the facny options now
Posted: Tue Apr 25, 2006 8:24 pm
by Lunever
I will.
Posted: Tue Apr 25, 2006 8:26 pm
by beowuuf
Some are innocuous sounding, like wallitem_action(object) or action_activate (action) until you realise you can target a wallitem_action and have anything happen, or alternatively have an action that targets all of a cloned type (maybe unique) wallitem_action that can do anything : )