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Posted: Thu Apr 13, 2006 12:28 am
by Suule
I'm still waiting on those 'invisible ranged attacks' thing
Posted: Thu Apr 13, 2006 9:07 am
by beowuuf
You can already do invisible ranged attacks, you want an instantaneous ranged attacks : )
Actually, really what you want is a projectile speed able to achieve the games' natural 1/6 second turn when it appears to be on about 1/3
Posted: Thu Apr 13, 2006 9:48 pm
by Suule
Hmrrr. Is it possible for the projectives to be invisible?
Posted: Thu Apr 13, 2006 10:01 pm
by beowuuf
Lol, yes, sophia and george and I maye have mentioned this already : ) Just assign a null graphic for it. This works for anythign actually - you could create invisible walls or monsters liek that. I have an invisible pillar in my dungeon right now. And when i say dungeon i mean 'small area filled with junk'
Posted: Thu Apr 13, 2006 10:34 pm
by Suule
Oh, Last time I heard assigning null images to objects crashed RTC. I guess that is fixed.
Posted: Thu Apr 13, 2006 10:54 pm
by beowuuf
If so you could just assign a graphic of 1x1 pixel size for the projectile : )
Posted: Thu Apr 13, 2006 11:20 pm
by Suule
or just an image with 255 alpha channel
Posted: Thu Apr 13, 2006 11:30 pm
by beowuuf
Lol, exactly
Posted: Mon Apr 17, 2006 11:48 pm
by mikko
How about 0? 255 would be fully opaque..

Posted: Tue Apr 18, 2006 1:24 am
by beowuuf
255 is ignored by the engine so is fully transparent : )
Posted: Tue Apr 18, 2006 9:15 pm
by mikko
That's just weird.. Hmm.. Why is it like that since every (?) common image format has 0 as fully transparent and 255 fully opaque?
Posted: Tue Apr 18, 2006 10:13 pm
by beowuuf
Oops, nm, I was meaning the colour and completely missed you'd shifted to palette position : (
Posted: Tue Apr 18, 2006 11:49 pm
by Gambit37
Jeez, Beowuuf, you're missing complete words out now!
255,0,255 as a RGB triplet is power pink -- this is rendered transparent in RTC.
In an image with an alpha mask, the scale of 0-255 within the channel is exactly as mikko states: 0 = fully transparent, 255 is fully opaque.
Posted: Tue Apr 18, 2006 11:51 pm
by Suule
Oh my bad. Was thinking in reverse. Damn Thermodynamics messing my point of view thingies.
Posted: Wed Apr 19, 2006 12:29 am
by beowuuf
Words are overated, especially the spelling of them. Yeah, sorry, I started missing out the 0,255 as everyone started talking about 255 / 0. I just suck : )