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[Fixed for V0.38] Slimes don't shoot through portcullises
Posted: Wed Apr 19, 2006 2:27 am
by Sophia
Lunever wrote:Oh, and BTW, why do swamp slimes not shoot through portcullises?
There used to be a bug where monsters would shoot at closed doors much too eagerly, even if they had no chance of destroying it or opening it. I suspect in fixing this bug, now the monsters are not eager enough. Do Vexirks still open doors to come after the party?
Posted: Thu Apr 20, 2006 1:52 pm
by George Gilbert
Fixed for V0.38
Posted: Thu Apr 20, 2006 2:03 pm
by Lunever
After the bugfix for V0.38 - in what conditions will monsters like wizard's eyes or vexirks cast a Zo-spell at a door? That is, will they only cast it, when they sense the party approaching, or will they leave the rooms they are confined in immediately after the dungeon is started for the first time? I think it should be the former (which it probably will be anyway, yet I want to ask before V0.38 will be released).
And will fireball-capable monsters blast blastable doors? (I remember in some earlier version dragons in the den blasting the doors in order to get at the party). Again, if so, I think they should do so only when they sense the party.
Posted: Thu Apr 20, 2006 2:12 pm
by beowuuf
If he implements an 'action on movement' for monsters, you'd keep the attacks to party range, but maybe have monsters able to cast zo etc when they move : )
Posted: Thu Apr 20, 2006 2:28 pm
by Lunever
Ah, and I don't know whether this is possible - but if we do want dragons crack blastable doors but not vexirks senselessly fry unblastable doors as they used to do in earlier versions, monsters would somehow have to know, whether doors are blastable or not. Since even monsters shouldn't be precognitive a priori, maybe this can be handled like illusionary walls are probably handled - a monster will blast a door only once. If the door is destroyed then, right, and if it isn't destroyed, the monster won't foolishly spend all day by continuing to harass the poor door.
Posted: Thu Apr 20, 2006 2:30 pm
by Lunever
PS: Oh, same goes for melee attacks on destroyable doors of course.