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[Fixed for V0.38] Some OpBys does not work correctly!

Posted: Fri Apr 21, 2006 8:50 pm
by KlausM
Hi!

I realized that some OpBys does not work as they should.
I only tested it with triggered teleporter.

If I use one of the following OpBys at the teleporter, the party is not teleported:

> PARTY_OR_MONSTER_OR_OBJECT
> PARTY_OR_MONSTER_OR_SPELL
> PARTY_OR_OBJECT_OR_SPELL
> PARTY_SPELL

cu

Posted: Fri Apr 21, 2006 9:30 pm
by George Gilbert
You're absolutely right - apologies for that, I completely missed out those possibilities in the teleporter code.

Now fixed for V0.38

Posted: Mon May 01, 2006 7:33 pm
by Des
Is it fixed for floor triggers too? If you want a trigger to be operated by anything except a spell (ALL can have rather drastic results if the trigger activates a shooter that fires a spell at the square - when the party steps on they get zapped over and over again) the OpBy to choose is PARTY_OR_MONSTER_OR_OBJECT which doesn't work in 0.37.

Posted: Mon May 01, 2006 8:26 pm
by George Gilbert
Yes, I fixed that at the same time!