Posted: Thu Apr 27, 2006 7:19 pm
Another sound related addition (don't whether it's a bug or just a suggestion):
After I killed the first 4 golems in the firestaff's tomb I noticed, that the last remaining golem constantly made a walking sound, even when totally standing still, not even turning. I suppose that is because the monster actually does move, it's just that it is immediately teleported back by a monster triggered teleporter. Can it be implemented that if a teleporter transports a monster back ot the tile it came from, then that monster's walking sound is muted?
After I killed the first 4 golems in the firestaff's tomb I noticed, that the last remaining golem constantly made a walking sound, even when totally standing still, not even turning. I suppose that is because the monster actually does move, it's just that it is immediately teleported back by a monster triggered teleporter. Can it be implemented that if a teleporter transports a monster back ot the tile it came from, then that monster's walking sound is muted?