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Posted: Thu Apr 27, 2006 7:19 pm
by Lunever
Another sound related addition (don't whether it's a bug or just a suggestion):

After I killed the first 4 golems in the firestaff's tomb I noticed, that the last remaining golem constantly made a walking sound, even when totally standing still, not even turning. I suppose that is because the monster actually does move, it's just that it is immediately teleported back by a monster triggered teleporter. Can it be implemented that if a teleporter transports a monster back ot the tile it came from, then that monster's walking sound is muted?

Posted: Thu Apr 27, 2006 7:35 pm
by beowuuf
You just modded my reply away : (

Which is kinda funny

My point was going to be there are six golems, there's the one beside the other stairwell to choas - would this one still be moving?

Posted: Thu Apr 27, 2006 7:37 pm
by George Gilbert
Hmmm - that's a tricky one. You see the monster *has* moved (from the tile it started on to the one with the teleporter on it) and therefore makes a footstep sound emmenating from the tile with the teleporter on it. It then gets teleported back to the original tile (and probably doesn't make a sound when it gets there, although I'd have to check that).

So, your suggestion wouldn't make any difference, and I'm not sure that muting the step onto the teleporter is the right thing to do....

Posted: Thu Apr 27, 2006 7:38 pm
by George Gilbert
beowuuf wrote:You just modded my reply away : (

Which is kinda funny

Sorry - The splitting of the topic went wrong as you were posting at the same time!

Posted: Thu Apr 27, 2006 7:55 pm
by beowuuf
Nevre seen it happen before, so it's quite funny!