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[Done for V0.39] ACTION_DAMAGE (different types)

Posted: Sat Apr 22, 2006 2:02 am
by Sophia
A few actions that could deal damage to a character based on their resistance values might be useful for creating more interesting items and monster attacks. Something like:

DAMAGE_CHARACTER_FIRE = does damage protected by anti-fire and fireshield

DAMAGE_CHARACTER_SPELL = does damage protected by anti-magic and spellshield

and so on!

DAMAGE_PARTY_FIRE would fit for completeness but isn't really necessary as that's what fireballs are for! :D

Posted: Fri May 19, 2006 4:20 pm
by George Gilbert
Done for V0.39

Posted: Fri May 19, 2006 6:07 pm
by Lunever
How about DAMAGE_CHARACTER_POISON? Since there is now a hidden anti-poison stat?

Posted: Fri May 19, 2006 6:14 pm
by George Gilbert
Whether or not an attack causes poison (and how much) is already a separate parameter.