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[Done for V0.38] Permanent war-cry option

Posted: Wed May 03, 2006 12:56 pm
by Ameena
"btw i wonder why "War cry" didn't appear in DM when you don't have your hand free?"

You'd think screaming menacingly whilst brandishing a massive sword/axe would make you MORE scary, too... (well, unless you were doing it at a ghost or something ;))

Posted: Wed May 03, 2006 1:13 pm
by Lunever
Yep, a permanent warcry icon should be available.

Posted: Thu May 04, 2006 11:36 am
by George Gilbert
Although it's not in the default dungeons, this can now be done in V0.38 custom dungeons if you want (clone each existing weapon and add a war-cry method to each. If there are already 3 methods, then add a "Next..." option as the 3rd attack method and have a sub-menu - using ACTION_MENU - to display the additional attack methods)

Posted: Thu May 04, 2006 11:44 am
by Lunever
That's great! However, I think splitting the action menu into 2 columns that allow you to access 2x3=6 options without having to click through sub-menus during combat would be even better!

Posted: Thu May 04, 2006 5:46 pm
by beowuuf
No, because DM isn't about how many combat option you can generate, and it just means you go from nice laerge clickable buttons to clutter of six thinner buttons

I was exactly thinking this was how you could do contant war cries, etc in the dungeon

Posted: Thu May 04, 2006 6:55 pm
by Lunever
*sigh* An option then to allow the dungeon designer to decide whether he woould like 3 or 6 actions available?
I just think it's unnerving to have to take a held weapon in the party leader''s hand just to allow a character to warcry. If I added it by a submenu there wouldn't be any benefit to the user interface. Whether I click "weapon-action-icon"/"actions submenu"/"warcry" or "item-icon"/"hand-action-icon"/"warcry", is almost of no difference.

Posted: Thu May 04, 2006 7:55 pm
by Des
I always assumed the reason why you can't be holding a weapon when you war cry is because you have to do offensive hand gestures at the same time :D