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Secret areas

Posted: Thu May 04, 2006 5:54 pm
by Chaos Awakes
I'm just updating my dungeon to 0.35+ and there are a few things that have been added that I am curious about.

I like the no save pads - I assume this allows me to put Nosave pads all over a level to stop the player saving on that level, like in EOB?

What is a secret area. There is a new object with a question mark on it in the editor called "secret". What does this do?

Posted: Thu May 04, 2006 6:06 pm
by beowuuf
It creates a tag that says 'secret area' when you find it. The engine then calculat3s how many secrets you found at the end...or soemhting...

I think you can say no save dungeon and have saved game pads - the zoo has an example of this. Or, alternatively, as you say, you can use the no save pads to create a smaller are of no save

Posted: Thu May 04, 2006 6:10 pm
by George Gilbert
beowuuf wrote:It creates a tag that says 'secret area' when you find it. The engine then calculat3s how many secrets you found at the end...or soemhting...
Yes, that's exactly what it does.

A way of giving feedback to people who play your dungeon just how much of it they missed out and why they should go back and play it again :-)

Posted: Thu May 11, 2006 7:58 pm
by Lunever
Well, after having played through the RTC dungeon until the end of level 10 I noticed a slight problem there with the secret areas. I passed through the fake walls, took the boots of speed, was distracted for a short moment from the computer (cats can do that to users) and took a step in the "wrong" direction and voilá - then came the secret area message. Simply finding and taking the boots of speed didn't qualify because technically I've been standing at the tile adjacent to the secret area, not on the tile itself. Therefore I think taking treasure from secret area tiles should also trigger them.

Posted: Thu May 11, 2006 8:02 pm
by Sophia
A more generic solution would be to make secret tiles respond to ACTIVATE as well as being stepped on, and make the alcove an actuator. :)

Posted: Thu May 11, 2006 8:03 pm
by Ameena
That or just stepping into the fake wall...

Posted: Thu May 11, 2006 9:30 pm
by George Gilbert
I've fixed these two issues for V0.38 -

1) Secrets can now be triggered remotely (as well as being stepped on)

2) I've jiggled the secret areas in the DM dungeon so that the secrets have to be stepped on to get to the hidden items.