Definition of LOCAL
Posted: Sat May 06, 2006 6:17 pm
When you do a SWAP_LOCAL - what are the rules for which squares get affected?
I ask because I've been trying a few things out such as a one-way fake wall. The wall contains two WALLITEM_ACTIONs, one does SWAP_LOCAL to change the fake wall to a movable wall, the other does the reverse. Either side of the wall are party operated triggers which activate one or other of the actions. This does have the desired effect, however the swap only takes place if the party is facing the wall.
I ask because I've been trying a few things out such as a one-way fake wall. The wall contains two WALLITEM_ACTIONs, one does SWAP_LOCAL to change the fake wall to a movable wall, the other does the reverse. Either side of the wall are party operated triggers which activate one or other of the actions. This does have the desired effect, however the swap only takes place if the party is facing the wall.