[Done for V0.38] Statues -> Monsters
Posted: Tue Mar 27, 2001 2:26 am
I was thinking about bashable doors...
Would it be possible to extend the concept to any wall/wall object?
Two parameters would be needed: the strength or damage needed to bash it, and the wall object or tile it becomes. What about hacking a fissured wall or a torch holder?
Also, let's keep dreaming, would it be easy to make
some script for wall objects to react to some events or party actions?
I.e., a statue that would give an object or transform into something else if casted a zo spell upon.
Soemthing like:
STONE_STATUE
ON ZO_EXPLOSION CREATE(FLESH_STATUE)
I'm just asking, anyway... (thinking about creating dungeons...)
Would it be possible to extend the concept to any wall/wall object?
Two parameters would be needed: the strength or damage needed to bash it, and the wall object or tile it becomes. What about hacking a fissured wall or a torch holder?
Also, let's keep dreaming, would it be easy to make
some script for wall objects to react to some events or party actions?
I.e., a statue that would give an object or transform into something else if casted a zo spell upon.
Soemthing like:
STONE_STATUE
ON ZO_EXPLOSION CREATE(FLESH_STATUE)
I'm just asking, anyway... (thinking about creating dungeons...)