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[Done for V0.38] Statues -> Monsters

Posted: Tue Mar 27, 2001 2:26 am
by Zyx
I was thinking about bashable doors...
Would it be possible to extend the concept to any wall/wall object?
Two parameters would be needed: the strength or damage needed to bash it, and the wall object or tile it becomes. What about hacking a fissured wall or a torch holder?
Also, let's keep dreaming, would it be easy to make
some script for wall objects to react to some events or party actions?
I.e., a statue that would give an object or transform into something else if casted a zo spell upon.
Soemthing like:
STONE_STATUE
ON ZO_EXPLOSION CREATE(FLESH_STATUE)

I'm just asking, anyway... (thinking about creating dungeons...)

Posted: Tue May 09, 2006 8:44 pm
by George Gilbert
This can now be done in V0.38