[Done for V0.39] Actions to move / rotate items and/or party
Posted: Wed May 17, 2006 10:01 pm
For V0.39 I've added the following new actions:
- MOVE_PARTY_NORTH
- MOVE_PARTY_EAST
- MOVE_PARTY_SOUTH
- MOVE_PARTY_WEST
- MOVE_PARTY_FORWARD
- MOVE_PARTY_BACKWARD
- MOVE_PARTY_LEFT
- MOVE_PARTY_RIGHT
- MOVE_ITEM_NORTH
- MOVE_ITEM_EAST
- MOVE_ITEM_SOUTH
- MOVE_ITEM_WEST
- MOVE_ITEM_FORWARD
- MOVE_ITEM_BACKWARD
- MOVE_ITEM_LEFT
- MOVE_ITEM_RIGHT
- ROTATE_PARTY_NORTH
- ROTATE_PARTY_EAST
- ROTATE_PARTY_SOUTH
- ROTATE_PARTY_WEST
- ROTATE_PARTY_CLOCKWISE
- ROTATE_PARTY_ANTICLOCKWISE
- ROTATE_PARTY_180
- ROTATE_ITEM_NORTH
- ROTATE_ITEM_EAST
- ROTATE_ITEM_SOUTH
- ROTATE_ITEM_WEST
- ROTATE_ITEM_CLOCKWISE
- ROTATE_ITEM_ANTICLOCKWISE
- ROTATE_ITEM_180
They're all pretty self explanatory, but basically will allow you to manipulate things in the dungeon.
For example, you could construct a boomerang weapon (after a certain time flying it rotates 90 degrees and so will eventually come back to you), or a rocket launcher with recoil that when you fire it the party gets knocked backwards a tile etc. I'm sure you'll all be able to come up with more interesting examples!
- MOVE_PARTY_NORTH
- MOVE_PARTY_EAST
- MOVE_PARTY_SOUTH
- MOVE_PARTY_WEST
- MOVE_PARTY_FORWARD
- MOVE_PARTY_BACKWARD
- MOVE_PARTY_LEFT
- MOVE_PARTY_RIGHT
- MOVE_ITEM_NORTH
- MOVE_ITEM_EAST
- MOVE_ITEM_SOUTH
- MOVE_ITEM_WEST
- MOVE_ITEM_FORWARD
- MOVE_ITEM_BACKWARD
- MOVE_ITEM_LEFT
- MOVE_ITEM_RIGHT
- ROTATE_PARTY_NORTH
- ROTATE_PARTY_EAST
- ROTATE_PARTY_SOUTH
- ROTATE_PARTY_WEST
- ROTATE_PARTY_CLOCKWISE
- ROTATE_PARTY_ANTICLOCKWISE
- ROTATE_PARTY_180
- ROTATE_ITEM_NORTH
- ROTATE_ITEM_EAST
- ROTATE_ITEM_SOUTH
- ROTATE_ITEM_WEST
- ROTATE_ITEM_CLOCKWISE
- ROTATE_ITEM_ANTICLOCKWISE
- ROTATE_ITEM_180
They're all pretty self explanatory, but basically will allow you to manipulate things in the dungeon.
For example, you could construct a boomerang weapon (after a certain time flying it rotates 90 degrees and so will eventually come back to you), or a rocket launcher with recoil that when you fire it the party gets knocked backwards a tile etc. I'm sure you'll all be able to come up with more interesting examples!