Can't make a monster drop a monster
Posted: Tue May 23, 2006 12:38 pm
It has been stated here that in order to create a monster that appears friendly but then attacks if you attack it first, you should create a monster with no attack methods which drops a nasty version of itself when killed. Obviously someone must have this working to suggest it, but I can't get it to work:
I've created a monster in the editor with no attack methods. I also created the same monster that is ferocious.
I gave the friendly monster 20 hit points so it is easy to kill, and put a beholder into it's "convert on death" method. This doesn't work as the compiler complains "monster converts to invalid object type - expecting monster cloud".
So I read the posts a bit closer and it seems to suggest removing the death cloud and making the monster "drop" the other monster. So I put "null" into the "convert on death" method and went to put the beholder into a body part so it got dropped on death - but monsters don't appear as a tab for putting in a body part.
So it seems physically impossible to make a monster drop a monster on death, and yet it has been said here that it works, so what am I doing wrong?
I've created a monster in the editor with no attack methods. I also created the same monster that is ferocious.
I gave the friendly monster 20 hit points so it is easy to kill, and put a beholder into it's "convert on death" method. This doesn't work as the compiler complains "monster converts to invalid object type - expecting monster cloud".
So I read the posts a bit closer and it seems to suggest removing the death cloud and making the monster "drop" the other monster. So I put "null" into the "convert on death" method and went to put the beholder into a body part so it got dropped on death - but monsters don't appear as a tab for putting in a body part.
So it seems physically impossible to make a monster drop a monster on death, and yet it has been said here that it works, so what am I doing wrong?