[Done for V0.39] Preventing light from the party
Posted: Wed May 24, 2006 2:09 pm
Hi George,
Hopefully, this won't be too hard to do. Can we have a "no light" square that can be placed in the dungeon. When stepped on, it would extinguish all light except that cast by the new ambient light squares in 0.39 and the base light of the level - in other words, it would remove the amount of light being cast by light spells and magic items. If the user tries to cast "torch", or "light" while on a no light square, the spell won't work.
This would allow me to design a level with atmosphere where the only light cast is that from light sources I place on the level such as fireplaces and braziers and would stop the player from overriding that atmosphere.
Also, while I'm on the subject of squares that stop things working - could you possibly add a user defined message to the "no save", "no sleep" and "no spells" squares (and "no light") so that trying to do these things displays a customised message rather than just the default "you can't save here" to which the obvious answer by the player is "er, why?"
Hopefully, this won't be too hard to do. Can we have a "no light" square that can be placed in the dungeon. When stepped on, it would extinguish all light except that cast by the new ambient light squares in 0.39 and the base light of the level - in other words, it would remove the amount of light being cast by light spells and magic items. If the user tries to cast "torch", or "light" while on a no light square, the spell won't work.
This would allow me to design a level with atmosphere where the only light cast is that from light sources I place on the level such as fireplaces and braziers and would stop the player from overriding that atmosphere.
Also, while I'm on the subject of squares that stop things working - could you possibly add a user defined message to the "no save", "no sleep" and "no spells" squares (and "no light") so that trying to do these things displays a customised message rather than just the default "you can't save here" to which the obvious answer by the player is "er, why?"