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[Fixed for V0.39] Wizard's Eyes' Hickup

Posted: Sun May 28, 2006 3:03 am
by Lunever
I had posted before that the 4 wizard's eyes in that small 2x2 room with a portcullis in the eastern part of level 05 (Enc. z05/x05-06/y11-12) would attack each other. I could now observe that this has not been entirely correct. They attack themselves! Even after 3 of them were already dead the remaining one continued to explode without any fireballs or lightning cast by my characters. Possibly they have some wrong attack mode.

Probably that room is the wizard's eyes' party cellar, and they had this party yesterday because of Elsies birthday, uh, and they drank too much of these Ful-bombs again...

Posted: Sun May 28, 2006 10:08 am
by George Gilbert
I think that I've fixed this as part of the other monster AI changes because I can't reproduce this anymore!

Posted: Wed Jun 14, 2006 10:23 pm
by Lunever
Nope, they still hickup in V0.39. As I did for the beta, I sent you for the released 39 another savegame and screenshot that show that behaviour.