Alchemy
Posted: Fri Jun 02, 2006 11:28 pm
I couldn't find an answer to these three questions, leading to a suggestion
1- Does the action SWAP ITEM IN ALL / BODY / HAND affect objects inside chests worn in hand or backpack ?
2- Is there a way to ensure that multiple objects/type of objects are effectively present together in a chest ? (or even check their quantity)
3- It is possible to make custom restriction to which objects can be put in a chest?
That would be useful, combined with the future custom chest feature, to make an alchemy feature (for example) :
-> An attack / spell (eg with attack_method : mix ) plus an action (combine) triggers the combination of several objects inside a custom flask , to make a potion.
The whole point is to have an easy-in-game way (and in editor) to combine more than 2 objects, instead of having to handle :
object 1 + object 2 [combine]-> object 5
object 5 + object 3 [combine]-> object 6
object 4 + object 6 [combine]-> final object
...for each possible combinations of ingredients.
1- Does the action SWAP ITEM IN ALL / BODY / HAND affect objects inside chests worn in hand or backpack ?
2- Is there a way to ensure that multiple objects/type of objects are effectively present together in a chest ? (or even check their quantity)
3- It is possible to make custom restriction to which objects can be put in a chest?
That would be useful, combined with the future custom chest feature, to make an alchemy feature (for example) :
-> An attack / spell (eg with attack_method : mix ) plus an action (combine) triggers the combination of several objects inside a custom flask , to make a potion.
The whole point is to have an easy-in-game way (and in editor) to combine more than 2 objects, instead of having to handle :
object 1 + object 2 [combine]-> object 5
object 5 + object 3 [combine]-> object 6
object 4 + object 6 [combine]-> final object
...for each possible combinations of ingredients.