Advance warning: V0.39 txt file format change
Posted: Mon Jun 05, 2006 4:36 pm
I've just spotted a problem with the magic map when used with multiple wallsets - namely it doesn't work as expected, because the wall / floor icons are defined globally rather than specific to the wallset.
So for V0.39, I've moved the MAP_ICON_WALL=(xxx) and MAP_ICON_FLOOR=(xxx) into the wallset definitions so it all works out. Therefore you'll need to make this change manually to your text files before loading it up into the editor / compile them.
For existing dungeons (i.e. already compiled RTC files), then the engine will handle the change automatically so back-wards compatibility will continue for these. Doing it in the compiler though is a real mess, and its much easier to do it manually!.
So for V0.39, I've moved the MAP_ICON_WALL=(xxx) and MAP_ICON_FLOOR=(xxx) into the wallset definitions so it all works out. Therefore you'll need to make this change manually to your text files before loading it up into the editor / compile them.
For existing dungeons (i.e. already compiled RTC files), then the engine will handle the change automatically so back-wards compatibility will continue for these. Doing it in the compiler though is a real mess, and its much easier to do it manually!.