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[Done for V0.40] Adding new levels above the current ones
Posted: Mon Jun 12, 2006 3:09 am
by L!ghthouse
When you create a new level using the editor, you don't have the ability to create levels above the ones that you have already created. Could this feature be implemented in the editor for the next version?
Posted: Mon Jun 12, 2006 4:01 pm
by Ameena
Such a feature would, presumably, just shift all the current levels down one level, and put a new level in the top, otherwise it wouldn't work really would it? Since it's a dungeon and meant to be underground, and if you put a level above the top level, it'd be above ground level...
Posted: Mon Jun 12, 2006 4:23 pm
by Gambit37
Doesn't matter whether it's considered 'outside', this would be a very useful feature.
In the mean time, you could do it manually in the txt file, but to keep things consistent, you'd need to rename all your item refs which could be a massive and huge job.
Posted: Mon Jun 12, 2006 4:31 pm
by L!ghthouse
Ameena wrote:Since it's a dungeon and meant to be underground, and if you put a level above the top level, it'd be above ground level...
What if you don't want to build a dungeon, but a tower instead? Skullkeep was above ground btw...
Posted: Mon Jun 12, 2006 6:11 pm
by George Gilbert
I'll do a "shift up" and "shift down" option which will move the current level up or down the order by one swapping it with the level above / below respectively.
You can work out exactly what that does for your dungeons yourselves

Posted: Tue Jun 13, 2006 10:33 am
by Daecon
Would is ever be possible to import levels from another Dungeon, or merge two dungeons together to create a super-dungeon?
I would guess it can be done just by copy/pasting the elements of two .txt files together, but what would need to be modified to make it recognised and compiled correctly?
Posted: Tue Jun 13, 2006 11:33 am
by beowuuf
Nothing much. Make sure you have different reference alphanumerics in the two dungeons (this can retroactively done).
Make sure the levels are on different levels! With this new swap feature you could create a slew of blank dungeon levels in one dungeon to push the good ones down in number in the editor.
Then as you say you just copy and paste the two text files together, and reopen - it should be fine
Posted: Tue Jun 13, 2006 11:49 am
by George Gilbert
Yep - what Beowuuf suggested would work.
Posted: Tue Jun 13, 2006 4:30 pm
by George Gilbert
George Gilbert wrote:I'll do a "shift up" and "shift down" option which will move the current level up or down the order by one swapping it with the level above / below respectively.
Done for V0.40