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[Not a bug] Small error in RTC .39

Posted: Mon Jun 19, 2006 5:04 pm
by James202020
Hi all,

New here (as my post count shows :)) so if this is a stupid question i apologise in advance.

When using the editor that comes with RTC (outstanding piece of software btw GG) i was trying to use "add random monsters" to a couple of levels, the verify layout reports no errors, i added the compile line to config.txt and ran the game which said RTC file created, but when i enter the dungeon the random monsters are not there.

Any help appreciated.
Thanks
James

Posted: Mon Jun 19, 2006 8:34 pm
by George Gilbert
Hi....and welcome!

I would be very surprised if this is a bug in RTC itself because once the monsters are generated by the editor they are identical to any other monster added by hand - if they weren't working correctly, there'd be a really big bug ;-)

That means that there's probably something going wrong with the editor. Can you please confirm, that when you look in the editor at your dungeon that the monsters are there?

Posted: Mon Jun 19, 2006 8:53 pm
by TheMormegil
...and that you saved the dungeon after adding the monsters :wink:

Posted: Mon Jun 19, 2006 11:10 pm
by James202020
Hi

Yes and yes i they are present on the map, and i have saved the layout and the RTC file is created successfully.

Posted: Mon Jun 19, 2006 11:28 pm
by George Gilbert
Interesting - can you please email me the txt file and I'll take a look at it for you and see if I can spot the problem.

Posted: Mon Jun 19, 2006 11:42 pm
by James202020
George Gilbert wrote:Interesting - can you please email me the txt file and I'll take a look at it for you and see if I can spot the problem.
Certainly, could you pm me your e-mail address.

Posted: Tue Jun 20, 2006 1:50 am
by George Gilbert
Well, your dungeon works for me perfectly! Both new monsters are exactly where they are meant to be...

What I therefore suspect is happening is that you're playing the wrong dungeon (i.e. you're compiling the dungeon that hasn't had the monsters added to it, whilst the dungeon you've modified is sitting idly on your hard disk). :oops:

Can you check your config.txt file and check that you're compiling the right txt file...

Posted: Tue Jun 20, 2006 3:09 am
by James202020
Hmm, my error then.

in my text file i have used the line:

COMPILE modules\mygame2.txt

Posted: Tue Jun 20, 2006 3:29 am
by Daecon
I did that myself the first time I tried compiling a game.

I copied/pasted the "COMPILE[TAB]Modules\New\MyDungeon.txt" and forgot to edit the line to point to my own file.

These mistakes happen. :)

Posted: Tue Jun 20, 2006 10:26 am
by George Gilbert
James202020 wrote:Hmm, my error then.

in my text file i have used the line:

COMPILE modules\mygame2.txt
Can you send me your config.txt file and I'll take a look at that for you just incase there's a problem there.

Posted: Tue Jun 20, 2006 3:16 pm
by James202020
George Gilbert wrote:
James202020 wrote:Hmm, my error then.

in my text file i have used the line:

COMPILE modules\mygame2.txt
Can you send me your config.txt file and I'll take a look at that for you just incase there's a problem there.
Done.

Posted: Tue Jun 20, 2006 3:23 pm
by George Gilbert
The config.txt file is fine...back to square one...

Posted: Tue Jun 20, 2006 3:24 pm
by George Gilbert
James202020 wrote:Hmm, my error then.

in my text file i have used the line:

COMPILE modules\mygame2.txt
The file you sent me was mygame21.txt...

Posted: Tue Jun 20, 2006 3:28 pm
by James202020
George Gilbert wrote:
James202020 wrote:Hmm, my error then.

in my text file i have used the line:

COMPILE modules\mygame2.txt
The file you sent me was mygame21.txt...
That was perhaps automatically renamed by Outlook, which it does sometimes, as you can see from the following pic, I have no mygame21.txt.

http://homepage.ntlworld.com/j.rosenshine/dm.png

Posted: Tue Jun 20, 2006 3:46 pm
by George Gilbert
George Gilbert wrote:...back to square one...
:wink:

Posted: Tue Jun 20, 2006 3:50 pm
by James202020
:(

Posted: Tue Jun 20, 2006 4:04 pm
by George Gilbert
This might be a stupid point, but are you sure the monsters aren't there - they havn't just run off and you havn't spotted them?

Posted: Tue Jun 20, 2006 4:06 pm
by James202020
George Gilbert wrote:This might be a stupid point, but are you sure the monsters aren't there - they havn't just run off and you havn't spotted them?
heh, well i have searched the entire top level, and the 2nd one is locked behind a portcullis so i'm pretty sure :)

Posted: Tue Jun 20, 2006 4:31 pm
by George Gilbert
To be absolutely sure you're running with the right dungeon, can you try making a more obvious change to the dungeon (e.g. change the layout on the tiles near the entrance) and check that it appears when you play the game.

Posted: Tue Jun 20, 2006 4:37 pm
by James202020
Hi

Thanks for your help george i've figured out the problem.

in the shortcut i made i had RTC.exe modules\mygame.txt instead of mygame2.txt. oops :oops:

sorry :?

James

Posted: Wed Jun 21, 2006 4:21 am
by Lee
:lol: