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[Fixed for V0.41] Slow turning with heavy load?
Posted: Wed Jun 21, 2006 7:27 pm
by Trantor
If a character is heavily loaded (the weight appears in yellow or red), turning around takes longer, just like moving. In normal DM, the speed of turning is not dependant on encumbrance, and I think that is the way it should be done.
BTW: Thank you very much for the ability to "load" the keys GG! RTC plays much smoother now!

Posted: Wed Jun 21, 2006 8:29 pm
by beowuuf
It's been like this for a loooooooooong time, but yes, it has actually bugged me alot (think I mentioend it many moons ago). I would prefer turning to not be linked to weight aswell...it makes combat and injuries quite painfully annoying - so that's another vote
Posted: Wed Jun 21, 2006 9:05 pm
by linflas
+1
Posted: Wed Jun 21, 2006 10:02 pm
by Lunever
Yep! And I can confirm: You ARE able to properly and quickly fight and turn in chain or even plate, actually I've seen someone move pretty fast in combat while wearing padded armour under a full chain mail, and a thick tournament full plate over it, for a total of 65 kg of armour. And he wore most of the time during a 9 day event. Ok, you are slower at sprinting and long distance walks, especially uphills toward the castle, but turning toward your opponents and fighting with them is not hindered, for heavy armour is MADE for combat, and the heavy weight is very evenly spread. So, in short, I support this too, load should only slow down actually moving tiles, not turning.
Posted: Thu Jun 22, 2006 3:12 am
by Daecon
It's all physics, isn't it? It doesn't take hardly any force to pivot something about an axis, no matter it's weight?
Posted: Thu Jun 22, 2006 3:15 am
by Ameena
If you've got a large weight in one hand and swing round, surely it should make you swing
faster (and probably further than you intend

)...plus of course you can clonk anything in the head that's sneaked up on you

.
Not that I'm suggesting being encumbered should make you turn faster. How the smeg would that work lol.
Posted: Wed Jul 12, 2006 11:12 pm
by George Gilbert
Fixed for V0.41