Monster trails
Posted: Mon Jun 26, 2006 9:09 pm
I have a spell suggestion. But it`s only my suggestion, so if you think it`s crap, comment it
I was thinking, if this would be possible in RTC, to make a special spell, that, when you cast it on a monster, marks its moves in the dungeon. I was thinking about a sort of creature sidesteps, but it`s already reserved for the party and I guess it would be hard to include. Besides, monsters in DM rather doesn`t have foots! That could be rather a special sort of a cloud: imagine, when you`re casting that spell to the monster, that monster leaves a special cloud (say something like a death cloud, but red or purple etc.) when moving, say, 30 moves, or 60 seconds, for example, then a spell stops working (after X monster movements or a given period of time).
Each monster after every move would let a big cloud that, after some time, gets smaller and smaller and finally dissapears. This could be usefull for example when you`re chasing a monsters like gigglers etc. Say a giggler stole something, you cast that spell on him, and you exactly know where he went (actually you`ll get know 30 gigglers moves).
Or you can cast it to strong monsters, that you cannot defeat to see its moves in a looped dungeon.
Will that feature be hard to add?
I was thinking, if this would be possible in RTC, to make a special spell, that, when you cast it on a monster, marks its moves in the dungeon. I was thinking about a sort of creature sidesteps, but it`s already reserved for the party and I guess it would be hard to include. Besides, monsters in DM rather doesn`t have foots! That could be rather a special sort of a cloud: imagine, when you`re casting that spell to the monster, that monster leaves a special cloud (say something like a death cloud, but red or purple etc.) when moving, say, 30 moves, or 60 seconds, for example, then a spell stops working (after X monster movements or a given period of time).
Each monster after every move would let a big cloud that, after some time, gets smaller and smaller and finally dissapears. This could be usefull for example when you`re chasing a monsters like gigglers etc. Say a giggler stole something, you cast that spell on him, and you exactly know where he went (actually you`ll get know 30 gigglers moves).
Or you can cast it to strong monsters, that you cannot defeat to see its moves in a looped dungeon.
Will that feature be hard to add?