Just had some talk with Sophia about how dungeon designers could give maps to players that are not spoiling too much. The following might be a nice idea:
George, can you make the editor spill out a map in the magic map style, just for a whole level rather than just a couple of tiles? I mean, an algorithm for the drawing of the magic map has to exist somewhere already, it would be cool of a dungeon designer could use as a global tool to create hint maps.
[Done for V0.41] Maps
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How about making a screenshot of the level (opened in rtcbuilder)
[pressing Prt Scrn key, then opening mspaint/gimp/.. and paste image.]
I am not familiar with the rtc editor, but uncheck draw iconitems
in view and you have a simple dungeon floor map without too muchelse. Maybe that would worK?.
Screenshots can be retoucheed in a paint programme etc.
If you want the magic map style however, that would be cool!
[pressing Prt Scrn key, then opening mspaint/gimp/.. and paste image.]
I am not familiar with the rtc editor, but uncheck draw iconitems
in view and you have a simple dungeon floor map without too muchelse. Maybe that would worK?.
Screenshots can be retoucheed in a paint programme etc.
If you want the magic map style however, that would be cool!
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