[Fixed for V0.41] Problem with teleporters
Posted: Mon Jul 10, 2006 6:48 pm
In past releases there have been some problems with monster teleporters that are supposed to be fixed, because the monster maximum speed as well as the teleport spill-over have been corrected by George.
However, today I saw a swamp slime in O-DM walk right before my eyes straight through a monster teleporter, and if this monster teleporter is not for some reason unknown to me deactivated by some party action (I don't think it is), I suppose something is still wrong with the monster teleporters.
The teleporter is at RTCEd L19,6,4
The swamp slime starts at RTCEd L20,6,4
After a fight east of the teleporter it fled injured into the large room west of the teleporter. Unfortunately I just shot it on the back instead of making a screenshot and a savegame to show this behaviour, yet even without files available I saw it just walk through the teleporter tile.
However, today I saw a swamp slime in O-DM walk right before my eyes straight through a monster teleporter, and if this monster teleporter is not for some reason unknown to me deactivated by some party action (I don't think it is), I suppose something is still wrong with the monster teleporters.
The teleporter is at RTCEd L19,6,4
The swamp slime starts at RTCEd L20,6,4
After a fight east of the teleporter it fled injured into the large room west of the teleporter. Unfortunately I just shot it on the back instead of making a screenshot and a savegame to show this behaviour, yet even without files available I saw it just walk through the teleporter tile.