@Adamo:
maybe there is another way to incorporate some depth to the
levels. There are special abilities you can assign to certain
characters. I have yet to look into that but I guess you could
make a golem or undead champion that does not need any food
or water or elric the dashing, who gets bonus on rapier use.
BUt I could be wrong..but I know that there are specialties!!
to the documentation:
A character's proficiency level in any of the four skill types (Fighter, Ninja, Priest, or Wizard) is based on the number of experience points gained in the 'Basic Skill' of that skill type. For example, a character's Ninja level is based on the accumulation of experience in skill number 1.
Experience can be gained in the 'Basic Skill' or in one of the 'Individual Skills'. Any experience added to an 'Individual Skill' is also added to the 'Basic Skill' and therefore contributes to the character's level development.
so what is the effect, like some champions have, of a higher
hidden skill than the actual proficiency level?
Tiggy got, not reincarnated 3 levels in lightning bolt skil
l but only one in wizard. Is she better at casting lightnings?
and a severe thing strikes me some champions, shortly
before advancing(fighter level) which is a prerequisite to beserk,
have the beserk option available before advancing ...
So there is a difference of action usages(berserk) and
the corresponding proficiency skill, not?
What would happen if you had a archmaster with no levels
in any hidden skills(done with csbuild). I think they would
gain levels (hidden ones) by action usage but never advance
as usual..hmmmm
wondered about modifying dead champions' exp but just
noticed you would not really need that.
@Zed5duke : Is this all right now, do you have enough examples
or is something not clear yet?