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[Fixed for V0.42] EDITOR: Default object is NONE not NULL

Posted: Sat Jul 29, 2006 6:23 pm
by Sophia
The default target for convert actions in cloned objects (and possibly other places) is NONE. The Editor doesn't like this, and complains that a second object is not needed-- I guess it should be NULL.

Posted: Sat Jul 29, 2006 6:45 pm
by George Gilbert
Hmmm - can't reproduce this. Can you give me a more exact example (e.g. a series of things to click on in the editor from startup until the problem is seen).

Posted: Sat Jul 29, 2006 7:33 pm
by Sophia
Sure.

New
Create New Objects
Weapons
SWORD_SWORD
Clone
Convert

Then Object 1 and Object 2 will be NONE. Specify an action that doesn't require any objects (I used ACTION_CLIMB_UP) and the editor will complain.

Posted: Sat Jul 29, 2006 8:19 pm
by George Gilbert
Ah right, I see (it doesn't occur for all cloned objects).

Now fixed for V0.42

BTW - the problem is only visible in the editor (it doesn't effect the game in any way).