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What do i need to do to use my old dungeon with the new rtc?
Posted: Mon Jul 31, 2006 8:08 pm
by Chaos-Shaman
if one could explain how to use a dungeon from 039 with 041
i'm not sure what to copy over, or edit
thanks
Posted: Mon Jul 31, 2006 8:17 pm
by beowuuf
Open the dungeon text file in the rtc editor. It will ocmplain alot about alot of things. However, if you save it (preferably do this as a copy) then let the RTC engine re-compile your game. Hopefully it will work fine. You should still chek thigns out though
Posted: Mon Jul 31, 2006 8:30 pm
by Chaos-Shaman
great stuff, i did try something but it ended up just the dungeon design but nothing else, thanks for the quick reply, i'll try it now
Posted: Mon Jul 31, 2006 11:40 pm
by Chaos-Shaman
i'm still getting a lot of errors, bit map size errors i think, i'm not sure what i'm doing wrong here. i don't want to continue building until i fix this blasted problem. any ideas?
Posted: Mon Jul 31, 2006 11:46 pm
by George Gilbert
Can you post what the exact errors are so we can take a look?
Posted: Tue Aug 01, 2006 5:31 am
by Chaos-Shaman
i'm very pleased with the quick help offered here
not sure how to send a file here, so here are some of the 814 errors i get, strange enough that i don't get it with rtc40, i must be screwing something up
RTC V0.41 Error Log
Starts: Mon Jul 31 23:24:38 2006
--------------------------------
---- Reading file "C:\Documents and Settings\Chaos Shaman\Desktop\RTC_V041\Modules\SHAMANS.TXT" ----
*** CRITICAL ERROR (line 54): Attribute identifier "MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)" not supported. Expecting string of form FONT=(xxxx).
*** CRITICAL ERROR (line 54): Bitmap not found - NULL_STRING
*** CRITICAL ERROR (line 55): Attribute identifier "MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)" not supported. Expecting string of form MAP_ICON_WALL=(xxxx).
*** CRITICAL ERROR (line 55): Bitmap not found - NULL_STRING
*** CRITICAL ERROR (line 57): Attribute identifier "NAME=(WALLSETTEST)" not supported. Expecting string of form MAP_ICON_FLOOR=(xxxx).
*** CRITICAL ERROR (line 57): Bitmap not found - NULL_STRING
*** CRITICAL ERROR (line 58): Attribute identifier "WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)" not supported. Expecting string of form NAME=(xxxx).
*** CRITICAL ERROR (line 59): Attribute identifier "WALL_FRONT2...=(BITMAP_WALL_STONE_FLOOR,NULL)" not supported. Expecting string of form WALL_FRONT1=(xxxx).
*** CRITICAL ERROR (line 59): Expecting 2 unique IDs for main and alternate wall bitmaps. e.g. WALL_xxx=(BITMAP_WALL_xxx,BITMAP_WALL_xx_ALT).
*** CRITICAL ERROR (line 60): Attribute identifier "WALL_FRONT3...=(BITMAP_WALL_STONE_FRONT3,NULL)" not supported. Expecting string of form WALL_FRONT2=(xxxx).
*** CRITICAL ERROR (line 60): Expecting 2 unique IDs for main and alternate wall bitmaps. e.g. WALL_xxx=(BITMAP_WALL_xxx,BITMAP_WALL_xx_ALT).
*** CRITICAL ERROR (line 61): Attribute identifier "WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)" not supported. Expecting string of form WALL_FRONT3=(xxxx).
*** CRITICAL ERROR (line 61): Expecting 2 unique IDs for main and alternate wall bitmaps. e.g. WALL_xxx=(BITMAP_WALL_xxx,BITMAP_WALL_xx_ALT).
Posted: Tue Aug 01, 2006 10:37 am
by George Gilbert
OK; it looks like all these errors are caused by a single issue. To fix it, all you need to do is open up your dungeon.txt file in a text editor (anything will do - for example notepad is perfectly sufficient) and look for the wallsets section which should be near the top.
Then you need to change the bit that says something like:
Code: Select all
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)
And insert a line into each wallset definition in that section so that now it looks like:
Code: Select all
[New - Wallsets]
NAME=(WALLSET_DEFAULT)
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)
WINDOW........=(BITMAP_WALL_WINDOW)
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)
SHADE.........=(BITMAP_WALL_SHADE,100)
FONT..........=(BITMAP_WALL_FONT) <-------- this is the new line
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)
Once you've done that, recompile and see how many errors are left!
Posted: Tue Aug 01, 2006 1:58 pm
by Gambit37
Oooh, we now have level-by-level wall fonts! Nice!
How does this work with the garbled side view?
Posted: Tue Aug 01, 2006 5:53 pm
by Chaos-Shaman
GREAT STUFF
It fixed all the errors but one, and i can't seem to see why, but here is the error message i have left
/******************************************************************************/
/* Graphics - Fonts */
/******************************************************************************/
[Graphics - Fonts]
MAIN..=(BITMAP_FONT_MAIN)
WALL..=(BITMAP_FONT_WALL) <--------- this is the problem i think
SCROLL=(BITMAP_FONT_SCROLL)
HINT..=(BITMAP_FONT_HINT)
RTC V0.41 Error Log
Starts: Tue Aug 01 11:30:03 2006
--------------------------------
---- Reading file "C:\Documents and Settings\Chaos Shaman\Desktop\RTC_V041\Modules\SHAMANS.TXT" ----
*** CRITICAL ERROR (line 614): [Graphics - Fonts] option "WALL..=(BITMAP_FONT_WALL)" not supported.
------------------------------
Summary
Critical Errors: 1
Warnings : 0
**** RTC FILE HAS NOT BEEN CREATED ****
------------------------------
Ends: Tue Aug 01 11:30:04 2006
i tried changing it to
"FONT..=(BITMAP_FONT_WALL)
still error

just one more to fix George please
thanxs a trillion
Posted: Tue Aug 01, 2006 5:57 pm
by George Gilbert
Just delete the offending line and it'll be fine.
(Between the two versions of RTC, the definition of a font has gone from being a global definition to one specific to each wallset so the line has just moved from one section to another).
Posted: Tue Aug 01, 2006 8:22 pm
by Chaos-Shaman
wonderfull wonderfull
I managed to fix it by going to the setup where it said the problem was and noticed that there was no setting for it, so i deleted it as you said, and it worked. Thanks lots George, i've been a fan of dungeon master since it came out, i was also chaos on here when the site opened up, i even made a dmute dungeon to help capture shots of the creatures to port over i believe, anyway, it's great to be involved with this again
thanxs
Posted: Tue Aug 01, 2006 8:31 pm
by beowuuf
http://www.dungeon-master.com/forum/pro ... file&u=420
If that's you then your old account has been ported over from the encyclopaedia, it can get activated if you want it
I still have the grab dungeon somewhere...
Posted: Tue Aug 01, 2006 8:44 pm
by Adamo
hey Chaos, a lot of changed since Dmute, isn`t it?

good luck with updating your dungeon !
Posted: Wed Aug 02, 2006 3:05 am
by Chaos-Shaman
Yes, it's that old chaos, i saw the grab dungeon on an old site a little while ago, and found my way here again

I can't believe how well this rtc program works, quite impressive.
It would be great to get more bit maps and ideas going and have a spot for all to download like you have so far with your updates. I'm not good at programming and such, but this engine sure makes it easy, so thanxs for the persistence on getting it done George, and all those who helped you out
I'll be building dungeon levels for some time, you have so much for me to read and catch up with still...
Has anyone finsihed a complete dungeon in RTC?
Posted: Wed Aug 02, 2006 7:48 am
by beowuuf
There is link in the custom dungeon forum showing you all the dungeons people have completed for RTC, CSBwin, etc