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Posted: Wed Jun 28, 2006 4:05 am
by dmmagic
Oh, and one other thing -- right below the rock crusher and corbomite rooms is an open door -- except it's not. When I turn sideways, I can see a door there. When I look at the magic map, I see a door in place, only sideways! Very odd.

Posted: Wed Jun 28, 2006 6:34 pm
by Sophia
That doorframe bug is caused by a bug in the RTC engine. There are movable walls on two sides of the door and the door is mistakenly being "attached" to those walls, instead of the permanent walls. So, it's regarded as being a north-south door instead of an east-west door. :)

Posted: Wed Jun 28, 2006 10:07 pm
by George Gilbert
Sophia wrote:That doorframe bug is caused by a bug in the RTC engine. There are movable walls on two sides of the door and the door is mistakenly being "attached" to those walls, instead of the permanent walls. So, it's regarded as being a north-south door instead of an east-west door. :)
Now fixed in the V0.41 engine :lol:

Posted: Sun Aug 06, 2006 3:18 am
by Gambit37
George Gilbert wrote:
Sophia wrote:That doorframe bug is caused by a bug in the RTC engine. There are movable walls on two sides of the door and the door is mistakenly being "attached" to those walls, instead of the permanent walls. So, it's regarded as being a north-south door instead of an east-west door. :)
Now fixed in the V0.41 engine :lol:
No, it's not -- playing this bit in the 0.42 demo and the door is still drawn incorrectly and I can't pass through it...

Posted: Sun Aug 06, 2006 10:31 am
by George Gilbert
It *is* fixed in V0.41 as I said - the bug however was in the compiler and as SS was compiled under the V0.37 engine it doesn't have the fix in it...

Posted: Sun Aug 06, 2006 11:51 am
by Gambit37
Oh, OK! :oops: