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WALLSET_ALT and MIRRORS
Posted: Mon Aug 07, 2006 1:33 am
by THOM
Is is possible, that mirrows don't work in a correct way (presenting the holded Hero and giving it free on 'resurrect/reincarnate') if on the same tile is a ALT_WALLSET Tile?
Thats the only reason I can find for my disfunction...
THOM
Posted: Mon Aug 07, 2006 1:57 am
by George Gilbert
This is extremely unlikely to be a bug (but you never know!).
Can you give more detail as to exactly what you're trying to do - perhaps we can help you find the problem.
Posted: Mon Aug 07, 2006 8:24 am
by THOM
I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party.
Now one can't interact with the mirrows: they don't open!
Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow). Maybe this is the solution. I will have a tryout...
THOM
------------------------------------------------------------- ...
nope- that wasn't it...
now I have really no Idea. Do I have to do something special with the mirrows to get them interactable? As far as I know I just copied them from the DM Section...
Posted: Mon Aug 07, 2006 1:05 pm
by George Gilbert
The wallset is actually always drawn first (regardless of where it appears on the list of items on a tile) - just to prove to yourself that it's not the cause of the problem, you can delete it and retry the game...
Can you post the relevant bit of your txt file (namely just the mirror) here so we can take a look? Hopefully there'll just be a minor typo or something similar that will be quick to fix up.
Posted: Mon Aug 07, 2006 1:35 pm
by THOM
sure I can:
Code: Select all
ref001611-1 WALLITEM_MIRROR 12 16 0 NORTH HOLDS=(CHARACTER_STAMM)
ref001611-2 WEAPON_AXE 12 16 0 NORTH
ref001611-4 CLOTHES_LEGS_LEATHER_PANTS 12 16 0 NORTH
ref001611-5 CLOTHES_FEET_SUEDE_BOOTS 12 16 0 NORTH
ref001611-6 CLOTHES_HEAD_BERSERKER_HELM_ALT 12 16 0 NORTH
ref001611-3 CLOTHES_BODY_RUST
what surprises me: the WALLSET_ALT Tile seems to be written anywere - cannot find it at that part of the text - the editor seems to write it down a little bit messy...
Posted: Mon Aug 07, 2006 1:52 pm
by George Gilbert
Looks fine to me - you are sure that your party is standing at 12,15,0 facing south aren't you
The misplacement of the alt-wallset however is slightly worrying. When saving, the editor just writes out the contents of each tile in turn so everything for that tile should be in one place.
Can you send me your entire txt file, and I'll try and work out what's going on.
Posted: Mon Aug 07, 2006 2:56 pm
by THOM
done -
dont know if you got my pm - there was a bit problems with the forum-machine.
otherwise send me a pm....
thanx alot
Posted: Sat Aug 12, 2006 11:02 am
by George Gilbert
thom wrote:I designed a Dungeon (it's not ready but nearly btw). I did a new Wallset for the starting part, where you choose your party.
Now one can't interact with the mirrows: they don't open!
Maybe this is because in my design the ALT-WALLSET Tile is the last one (it'll be proceed after the mirrow).
Thanks for the file - the reason why the mirrors don't open is actually quite simple.
In your dungeon, you have set the maximum number of members allowed in a party to be 1. As your default party has 1 member in it, then no more are allowed...which is why you can no longer add people from mirrors in!
If you increase the maximum number of members to 2 or more (or remove your test character from the default party) then everything will work as you expected it to.
Posted: Sat Aug 12, 2006 11:32 am
by THOM
ooops...
