Sleepers/Reactor Help

Custom dungeons for RTC
Forum rules
Please read the Forum rules and policies before posting.
Post Reply
User avatar
andyboy_uk
On Master
Posts: 647
Joined: Thu Feb 20, 2003 1:51 am
Location: London, UK

Sleepers/Reactor Help

Post by andyboy_uk »

:( Sorry, feel free to move/delete this topic if its in the wrong place but im stuck at the very beginning of sleepers at the door that says "magic is a powerful tool". Ive attacked the door with everything i have, tried fireballing it, zo spell, chopping it, but nothing.

Can anyone help. ?
Regards,

Andy
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Actually, it would be your other one that is misplaced then! :roll:

:wink:

Hmm, just played the game, and I apparently got through that area fine the first time, but this time couldn't find anything

I have a horrible, horrible suspicion (as it's an old game) that the backwards compatibility issue with spell_opbys has rendered zo-ing this door open impossible....I will dig out an old version and let you know : (
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Yeah, confirmed, zo did open the door, whcih you now can't do : (

I have the .txt file, but of course it won't compile wiht all the graphics for portaits missing :(
User avatar
andyboy_uk
On Master
Posts: 647
Joined: Thu Feb 20, 2003 1:51 am
Location: London, UK

Post by andyboy_uk »

THanks Beo. Ah well. Im on reactor at the moment :) I got the txt file too but it wont compile. was going to add a button to open the door. not to worry.

A
Regards,

Andy
User avatar
Sophia
Concise and Honest
Posts: 4240
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

Reactor has backward compatibility problems too. :? :(
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Damn you Fate! DAAAAAAAAAAMN YOOOOOOOOOOOOOU!

I forget, is it insolvable with the problems?
User avatar
andyboy_uk
On Master
Posts: 647
Joined: Thu Feb 20, 2003 1:51 am
Location: London, UK

Post by andyboy_uk »

:( Oh know. Ive been playing reactor most of the day :) Im not sure im stuck. maybe just mad.

Ive managed to get one of the golden doors open, but cant find way to start down the passage to the other one (the ones that are either side of the pit behind the 4 steel grate doors). Think Ive murdered everything a few times over and seem to be running in circles.

Done the ruby door and the turquoise door. Need a cross key to continue.

Ive got a RA key and a couple of iron keys..

Any pointers?
Regards,

Andy
User avatar
TheMormegil
Adept
Posts: 213
Joined: Thu Apr 10, 2003 10:23 am
Location: Wales

Post by TheMormegil »

Here is a v0.42 compiled version of sleepers.
That zo-door bug is fixed (previously used invisible doorbuttons) but wether
there are other bugs or not I don't know.
Sleepers v0.42
I quite enjoyed sleepers when I played it.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

How did you bypass the portraits, did you capture them manually?
What about the floor/ceiling - I notice it disappeared when running the old version in the new engine too?

Anyway, updated the link in the main game thread with this, thanks!
User avatar
TheMormegil
Adept
Posts: 213
Joined: Thu Apr 10, 2003 10:23 am
Location: Wales

Post by TheMormegil »

The portraits were included in the initial distribution, but I think they aren't in the right place by default.
Maybe I missed something with the wallset...I just copy and pasted the default one from another text file. I'll take another look.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

It's not important, it originally had the alternate wallset orange floor and ceiling, which looked odd with the mornal walls.... never worked out if it was intended or not
User avatar
TheMormegil
Adept
Posts: 213
Joined: Thu Apr 10, 2003 10:23 am
Location: Wales

Post by TheMormegil »

The author dissapeared about a year ago didn't he?
We may never know....
bgates1654
Neophyte
Posts: 4
Joined: Fri Oct 13, 2006 4:43 am

Post by bgates1654 »

Hmm i seem to be stuck in Reactor. I have gone through the ruby door and down to the mana well. I cant seem to find the turqoise key though (thats the key for the door next to the ruby door right?) I did find the cross key. Anyone wanna clue me into the general area of the turqoise key? I put the corbum in the mana well but dont have either of the gems yet. This normal or did i miss something?
ragge
Novice
Posts: 10
Joined: Wed Jul 15, 2009 7:11 pm

Re: Sleepers/Reactor Help

Post by ragge »

bah that link is broken for me, so i guess im stuck at that door that wont open with the zo spell then, good thing i trained all my chars to master wizard............... :(
Post Reply