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[Not a bug] Hole in the wall placement

Posted: Tue Aug 29, 2006 11:11 pm
by Sabreman
More a graphical error than a bug I think, but I'm playing 0.43 RTC, and those holes you get in the lower-right section of a wall tile - that sometimes have switches in them... well, if that particular tile is ahead of you on your right the hole appears on the left side of the tile, the furthest edge from you. On getting to the tile and turning to face it of course the hole appears in it's proper place at lower-right.

Posted: Tue Aug 29, 2006 11:13 pm
by George Gilbert
Yes - it was like that in the original game too!

RTC allows you to do it properly though, so if you want to create a new item for a custom dungeon that's asymmetrically placed, then you can get it displayed in the correct place no matter where you view it from.

Posted: Wed Aug 30, 2006 12:27 am
by Sabreman
Blimey - I never noticed that before and I've lost count of the number of times I've played through DM :oops:

Posted: Wed Aug 30, 2006 7:39 am
by beowuuf
There are many graphical glitches in DM you don't see until you cast a critical eye over a clone - sometmes the wall stones don't line up in DM either!