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Why not JPG?
Posted: Thu Aug 31, 2006 2:28 pm
by Zed5Duke
RTC use only BMP files, and they are too heavy when you try made some new custom graphics. This program should use more graphics formats like JPG.
Posted: Thu Aug 31, 2006 3:04 pm
by George Gilbert
RTC already accepts PNG files - that gives you *lossless* compression as well as alpha channels etc...
Adding a JPEG library to it would only bloat the download and wouldn't give you anything extra in return!
Posted: Thu Aug 31, 2006 6:45 pm
by Gambit37
JPG is a terrible format to use for game assets due to artifacting/averaging that happens during the compression process and it's not used in any game anywhere that I can think of except for pre-rendered backdrops such as Resident Evil.
Absoutely awful for game assets that need to be scaled. NO NO NO!
With compressible PNGs and the compressions that RTC can make on BMPs, we don't need any more formats in my opinion. Yes, JPEGs would be smaller than equivalent PNGs, but they'll look awful.
Posted: Thu Aug 31, 2006 8:28 pm
by linflas
have you ever seen a bad compressed JPG in 640x480 resolution ? *eeeeeek* !

Posted: Fri Sep 01, 2006 8:49 am
by Zed5Duke
Yes, thats true JPGs has some bad quality. I will try PNG then