swap tile does not produce light
Posted: Mon Sep 04, 2006 1:37 am
alright, once again one of my special problems:
I'm trying to fill my dungeon with flickering light at all sconces. I did it so far with 3 cloned light-tiles and a relay mechanic. But now I want to have many sconces which are empty at the beginning. to get the light/flickering effect while filling it, I have tried to do this:
on my floortile infront of the sconce are 3 cloned light-tiles - strength 0.
a torch triggers 3 action-tiles, each doing SWAP_TILE_LOCAL and swaps one of my cloned light-tiles into another one - with a strength of eg. 190
but nothing happens! did SWAP do not send a command to the light-tile about strength?
This is what I expect:
LIGHT clone#1 strength 0 -> SWAP #1 > #2 strength 190 -> LIGHT clone#2 strength 190
any Ideas what I did wrong? or other Ideas why this doesn't work?
THOM
I'm trying to fill my dungeon with flickering light at all sconces. I did it so far with 3 cloned light-tiles and a relay mechanic. But now I want to have many sconces which are empty at the beginning. to get the light/flickering effect while filling it, I have tried to do this:
on my floortile infront of the sconce are 3 cloned light-tiles - strength 0.
a torch triggers 3 action-tiles, each doing SWAP_TILE_LOCAL and swaps one of my cloned light-tiles into another one - with a strength of eg. 190
but nothing happens! did SWAP do not send a command to the light-tile about strength?
This is what I expect:
LIGHT clone#1 strength 0 -> SWAP #1 > #2 strength 190 -> LIGHT clone#2 strength 190
any Ideas what I did wrong? or other Ideas why this doesn't work?
THOM