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Jesus over 675 errors!

Posted: Mon Sep 18, 2006 12:13 am
by MitchB1990
lol well I tried to load my Crystalline Caverns dungeon, which was made when v.31 of RTC came out, never released now tried to run with v.43 didn't work so well. Which really kinda sucks even though it was only a 3 lvl dungeon.

Posted: Mon Sep 18, 2006 12:18 am
by Ameena
That'll just be some kind of backwards-compatibility thing. I had a look at my dungeon (originally started back at about 0.32 or something) in the 0.43 editor and got a big long list of errors. Whenever I can be arsed to actually work on my dungeon, I'll see about sorting them out ;).

Posted: Mon Sep 18, 2006 12:56 am
by Sophia
That happened to me, too, when I tried to load SS in.

That's the main reason I haven't bothered to recompile it, though it'd probably be a good idea to do so. :shock: :roll:

Posted: Mon Sep 18, 2006 6:33 am
by beowuuf
How many errors once you hit 'verify layout' after initially loading the dungoen? Or after resaving and opening it again?

And remmeber, you need to add the map font thing or else that spews out a few errors

Posted: Mon Sep 18, 2006 10:14 am
by George Gilbert
There are probably only a handful of "real" errors and it won't take you very long to fix them.

For example, I know there are places where a new parameter has been added so a section that used to look like

Code: Select all

[Section]
A=(...)
B=(...)
C=(...)
D=(...)
E=(...)
Should now look like

Code: Select all

[Section]
A=(...)
X=(...)
B=(...)
C=(...)
D=(...)
E=(...)
The compiler however will probably chuck out loads of errors for this one change. For example, as well as the "found B expecting X" that you would expect to see, the compiler will get out of sync with itself and when reading the 3rd line from the section will also generate "found C expecting B", then "found D expecting C" and so on.

As beowuuf said, if you load the dungeon into the editor, then reverify it to see how many errors there now are, I expect the number will be far fewer!

Posted: Mon Sep 18, 2006 10:37 am
by THOM
I think a good way to solve this is to load an actual dungeon text file i.e. of CSB and have a look what parameters are set in the definition-part (wallsets, spells, main-data...)
when you do this in an editor and load your dungeon, too, you can compare them. I have found this way many errors.

THOM

Posted: Mon Sep 18, 2006 3:02 pm
by Gambit37
Yep, fixing one error normally can fix most of the other hundreds -- in my experience anyway.