Editor: Edit Mode
Posted: Thu Sep 21, 2006 8:53 pm
In the editor, left-clicking on a square tries to toggle that square between wall and floor.
This is what I cal "Basic Level Layout" mode, which has its uses for about 10% of the work of making a dungeon.
But in truth, it would be MUCH MORE useful to have a MODE button that adds "Advanced Level Editing" mode. In that mode, left clicking does NOT toggle walls/floots but instead SELECT that square. Then, the content displayed on the left panel stays constant. ESC unselected the square (returning the left panel to showing what the mouse is hovering above). ARROW KEYS move the selected square to nearby squares.
This would pose the "first step" in making the editor "intuitive" to use.
Later additions dcould include secondary panels showing everything as a small icon that could be drag-n-dropped (acutally, selected, dragged and dropped, because we al know how "dragging while holding the mouse button" is not such a good idea and can cause carpal tunnel syndrome), thus making filling the dungeon a much QUICKER task.
Pax
This is what I cal "Basic Level Layout" mode, which has its uses for about 10% of the work of making a dungeon.
But in truth, it would be MUCH MORE useful to have a MODE button that adds "Advanced Level Editing" mode. In that mode, left clicking does NOT toggle walls/floots but instead SELECT that square. Then, the content displayed on the left panel stays constant. ESC unselected the square (returning the left panel to showing what the mouse is hovering above). ARROW KEYS move the selected square to nearby squares.
This would pose the "first step" in making the editor "intuitive" to use.
Later additions dcould include secondary panels showing everything as a small icon that could be drag-n-dropped (acutally, selected, dragged and dropped, because we al know how "dragging while holding the mouse button" is not such a good idea and can cause carpal tunnel syndrome), thus making filling the dungeon a much QUICKER task.
Pax